Base Stats
Level | Base HP | Base ATK | Base DEF | Elemental Mastery |
90/90 | 11854 | 244 | 745 | 96 |
Talents
Normal Attack: Shuumatsuban Ninja Blade
Lv.9
Normal Attack
Performs up to 4 consecutive strikes.
1-Hit DMG | 132.7% |
2-Hit DMG | 131.1% |
3-Hit DMG | 79.8%+79.8% |
4-Hit DMG | 180.3% |
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Charged Attack Spinning DMG | 114.9% |
Charged Attack Final DMG | 208% |
Charged Attack Stamina Cost | 40/s |
Max Duration | 5s |
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Collision Plunge DMG | 137% |
Low/High Plunge DMG | 274%/342% |
Elemental Skill: Yoohoo Art: Fuuin Dash
Lv.9
The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.
Press
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
Fuufuu Windwheel DMG | 61.2% |
Fuufuu Whirlwind Kick Press DMG | 269.3% |
CD | 6s |
Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.
This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.
Fuufuu Windwheel DMG | 61.2% |
Fuufuu Whirlwind Kick Hold DMG | 369.9% |
Max Duration | 10s |
CD | 6 to 11s |
Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.
Fuufuu Windwheel Elemental DMG | 28.6% |
Fuufuu Whirlwind Kick Elemental DMG | 129.5% |
Absorption Priority: Pyro > Hydro > Electro > Cryo.
Sayu can pull this skill off with her eyes closed. This technique was originally created for escaping, but now that she's got a Vision, might as well make her foes eat dirt while she's at it.
Elemental Burst: Yoohoo Art: Mujina Flurry
Lv.9
The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.
Skill Activation DMG | 199% |
Skill Activation Healing | 156.7% ATK+1174 |
Duration | 12s |
CD | 20s |
Energy Cost | 80 |
Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:
Muji-Muji Daruma DMG | 88% |
Muji-Muji Daruma Healing | 135.8% ATK+1017 |
People who don't know the first thing about ninjutsu love to watch Sayu show off this skill, and some have tried to learn it from her. But Sayu just wants to sleep and not be disturbed.
Passives
Yoohoo Art: Silencer's Secret
When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.
Someone More Capable
When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.
No Work Today!
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
Constellations
C1: Multi-Task no Jutsu
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.
C2: Egress Prep
C3: Eh, the Bunshin Can Handle It
Increases the Level of Yoohoo Art: Mujina Flurry by 3.
Maximum upgrade level is 15.
C4: Skiving: New and Improved
Sayu recovers 1.2 Energy when she triggers a Swirl reaction.
This effect occurs once every 2s.
C5: Speed Comes First
Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Increases the Level of Yoohoo Art: Fuuin Dash by 3.
C6: Sleep O'Clock
The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects: