Sayu - Akasha

Base Stats

Level Base HP Base ATK Base DEF Elemental Mastery
90/90 11854 244 745 96

Talents

Normal Attack: Shuumatsuban Ninja Blade

Lv.9

Normal Attack

Performs up to 4 consecutive strikes.

1-Hit DMG 132.7%
2-Hit DMG 131.1%
3-Hit DMG 79.8%+79.8%
4-Hit DMG 180.3%

Charged Attack

Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.

At the end of the sequence, performs a more powerful slash.

Charged Attack Spinning DMG 114.9%
Charged Attack Final DMG 208%
Charged Attack Stamina Cost 40/s
Max Duration 5s

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Collision Plunge DMG 137%
Low/High Plunge DMG 274%/342%

Elemental Skill: Yoohoo Art: Fuuin Dash

Lv.9

The special technique of the Yoohoo Ninja Arts!

Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

Press

Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Fuufuu Windwheel DMG 61.2%
Fuufuu Whirlwind Kick Press DMG 269.3%
CD 6s

Hold

Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.

During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.

The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.

Fuufuu Windwheel DMG 61.2%
Fuufuu Whirlwind Kick Hold DMG 369.9%
Max Duration 10s
CD 6 to 11s

Elemental Absorption

If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.

Elemental Absorption may only occur once per use of this skill.

Fuufuu Windwheel Elemental DMG 28.6%
Fuufuu Whirlwind Kick Elemental DMG 129.5%

Absorption Priority: Pyro > Hydro > Electro > Cryo.

Sayu can pull this skill off with her eyes closed. This technique was originally created for escaping, but now that she's got a Vision, might as well make her foes eat dirt while she's at it.

Elemental Burst: Yoohoo Art: Mujina Flurry

Lv.9

The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.

Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.

Skill Activation DMG 199%
Skill Activation Healing 156.7% ATK+1174
Duration 12s
CD 20s
Energy Cost 80

Muji-Muji Daruma

At specific intervals, the Daruma will take one of several actions based on the situation around it:

  • If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  • Muji-Muji Daruma DMG 88%
  • If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
  • Muji-Muji Daruma Healing 135.8% ATK+1017

    People who don't know the first thing about ninjutsu love to watch Sayu show off this skill, and some have tried to learn it from her. But Sayu just wants to sleep and not be disturbed.

    Passives

    Yoohoo Art: Silencer's Secret

    When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.

    Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.

    Someone More Capable

    When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.

    This effect can be triggered once every 2s.

    No Work Today!

    The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:

  • When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
  • Increases the AoE of its attack against opponents.
  • Constellations

    C1: Multi-Task no Jutsu

    The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.

    C2: Egress Prep

  • DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%.
  • Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
  • C3: Eh, the Bunshin Can Handle It

    Increases the Level of Yoohoo Art: Mujina Flurry by 3.

    Maximum upgrade level is 15.

    C4: Skiving: New and Improved

    Sayu recovers 1.2 Energy when she triggers a Swirl reaction.

    This effect occurs once every 2s.

    C5: Speed Comes First

    Increases the Level of Yoohoo Art: Fuuin Dash by 3.

    Increases the Level of Yoohoo Art: Fuuin Dash by 3.

    C6: Sleep O'Clock

    The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:

  • Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum of 400% ATK can be gained via this method.
  • Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.