Base Stats
Level | Base HP | Base ATK | Base DEF | HP |
90/90 | 12397 | 223 | 723 | 24.0% |
Talents
Normal Attack: Marvelous Sword-Dance (Modified)
Lv.9
Normal Attack
Performs up to 3 consecutive strikes.
1-Hit DMG | 165.7% |
2-Hit DMG | 75.5%+79.2% |
3-Hit DMG | 75.5%+79.2% |
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
114.9% | |
208% | |
40/s | |
5s |
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Collision Plunge DMG | 137% |
Low/High Plunge DMG | 274%/342% |
Elemental Skill: Spirit-Warding Lamp: Troubleshooter Cannon
Lv.9
Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.
Troubleshooter Shot DMG | 250.4% |
After-Sales Service Round DMG | 53.7% |
CD | 9s |
It is said that Dori can fix any problem for you... for the right price.
Elemental Burst: Alcazarzaray's Exactitude
Lv.9
Summons forth the Jinni within the lamp to give the client various kinds of aid.
Jinni
Connects to a nearby character. The connected character will:
When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.
Only one Jinni can exist at one time.
Connector DMG | 27% |
Continuous Healing | 11.3% Max HP+1305 |
Energy Regeneration | 2.4 |
Duration | 12s |
CD | 20s |
Energy Cost | 80 |
"Hmm? You'll pick this lamp, will you? Oh my, you've got good taste! Unfortunately, there's no price on this treasure — comparable, I'd say, to how you will not sell that mascot by your side for any price in the world."
Passives
Unexpected Order
Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials.
An Eye for Gold
After a character connected to the Jinni triggers an Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl or Crystallize reaction, the CD of Spirit-Warding Lamp: Troubleshooter Cannon is decreased by 1s.
This effect can be triggered once every 3s.
Compound Interest
When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed.
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
Constellations
C1: Additional Investment
The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.
C2: Special Franchise
When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.
C3: Wonders Never Cease
Increases the Level of Alcazarzaray's Exactitude by 3.
Maximum upgrade level is 15.
C4: Discretionary Supplement
The character connected to the Jinni will obtain the following buffs based on their current HP and Energy:
C5: Value for Mora
Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3.
Maximum upgrade level is 15.
C6: Sprinkling Weight
Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon: